PROJECT 1
↴
LIVE_RENDER
FRAGMENT.GLSL
VERTEX.GLSL
CONTROL_DECK
ACTIVE_UNIFORMS
[06]
>
u_background
vec4
L
0.0
C
0.0
H
0.0°
A
1.00
>
u_color
vec4
L
79.0
C
33.8
H
252.7°
A
1.00
>
u_speed
float
>
u_phase
float
>
u_scale
float
>
u_brightness
float